[FRPythoneers] Hi Folks -- Anyone interested in a Pyglet presentation?
matt at sprout.org
Tue Jul 15 11:16:13 MDT 2008
We don't have an agenda for tomorrow night, so Casey if you're ready
to talk about pyglet, the floor would be yours. I just wasn't sure
you were ready to go with it yet.
I've read a couple books recently--"Foundations of Agile Development
with Python" and "Practical Django by Example"--that I could recap if
anyone's interested. Or we can just socialize, eat, drink, and be
On Tue, Jul 15, 2008 at 10:57 AM, Neal McBurnett <neal at bcn.boulder.co.us> wrote:
> On Tue, Jul 15, 2008 at 09:19:54AM -0600, Matt Boersma wrote:
>> I've played around with pyglet some. i would love to see a
>> presentation on pyglet--let's figure out the details tomorrow night.
> Do we have a topic for tomorrow night? I don't see one at
> And we have a pyglet offer outstanding....
> Neal McBurnett http://mcburnett.org/neal/
>> On Mon, Jul 14, 2008 at 11:54 PM, Casey Duncan <casey at pandora.com> wrote:
>> > On Jul 14, 2008, at 11:28 PM, Paul Hummer wrote:
>> >> -----BEGIN PGP SIGNED MESSAGE-----
>> >> Hash: SHA1
>> >>> Just wanted to say hello. I'm glad to be back in the area and I
>> >>> plan to come to the meeting this week. I wanted to offer myself as
>> >>> a possible presenter for a future meeting. I've been doing some
>> >>> coding with pyglet lately and I have a presentation I gave in San
>> >>> Francisco about using it with OpenGL for graphics and games.
>> >> Wow, what a coincidence. I happen to be packaging pyglet for
>> >> Debian/Ubuntu as we speak, and will move on to packaging Bruce after
>> >> that. I'd like to see a presentation on it.
>> >> The thing I like about pyglet over pygame or others is that it
>> >> requires no compiling. It works out of the box using ctypes. It's
>> >> not the fastest (obviously), but for something as cool as Bruce, it
>> >> works out really well.
>> > Yeah, the lack of compilation is very nice indeed. Ironically, I'm using
>> > pyglet because of it's potential performance advantage over pygame/SDL.
>> > Leveraging OpenGL features like vertex arrays, display lists and shaders can
>> > give excellent performance even with no C code at all because you can
>> > leverage the tremendous power of our current graphics cards. Granted you can
>> > do much the same thing with pygame/PyOpenGL, but I find the
>> > one-stop-shopping and ease of installation of pyglet a big-win over it, and
>> > it's fun to watch it evolve.
>> > -Casey
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