[FRPythoneers] Hi Folks -- Anyone interested in a Pyglet presentation?

Neal McBurnett neal at bcn.boulder.co.us
Tue Jul 15 10:57:51 MDT 2008


On Tue, Jul 15, 2008 at 09:19:54AM -0600, Matt Boersma wrote:
> I've played around with pyglet some.  i would love to see a
> presentation on pyglet--let's figure out the details tomorrow night.

Do we have a topic for tomorrow night?  I don't see one at

 http://python.meetup.com/180/calendar/8169881/
or
 http://wiki.python.org/moin/FrontRangePythoneers

And we have a pyglet offer outstanding....

Cheers,

Neal McBurnett                 http://mcburnett.org/neal/


> Matt
> 
> On Mon, Jul 14, 2008 at 11:54 PM, Casey Duncan <casey at pandora.com> wrote:
> > On Jul 14, 2008, at 11:28 PM, Paul Hummer wrote:
> >
> >> -----BEGIN PGP SIGNED MESSAGE-----
> >> Hash: SHA1
> >>
> >>
> >>> Just wanted to say hello. I'm glad to be back in the area and I
> >>> plan to come to the meeting this week. I wanted to offer myself as
> >>> a possible presenter for a future meeting. I've been doing some
> >>> coding with pyglet lately and I have a presentation I gave in San
> >>> Francisco about using it with OpenGL for graphics and games.
> >>
> >> Wow, what a coincidence.  I happen to be packaging pyglet for
> >> Debian/Ubuntu as we speak, and will move on to packaging Bruce after
> >> that.  I'd like to see a presentation on it.
> >>
> >> The thing I like about pyglet over pygame or others is that it
> >> requires no compiling.  It works out of the box using ctypes.  It's
> >> not the fastest (obviously), but for something as cool as Bruce, it
> >> works out really well.
> >
> > Yeah, the lack of compilation is very nice indeed. Ironically, I'm using
> > pyglet because of it's potential performance advantage over pygame/SDL.
> > Leveraging OpenGL features like vertex arrays, display lists and shaders can
> > give excellent performance even with no C code at all because you can
> > leverage the tremendous power of our current graphics cards. Granted you can
> > do much the same thing with pygame/PyOpenGL, but I find the
> > one-stop-shopping and ease of installation of pyglet a big-win over it, and
> > it's fun to watch it evolve.
> >
> > -Casey



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