[FRPythoneers] Hi Folks -- Anyone interested in a Pyglet presentation?
matt at sprout.org
Tue Jul 15 09:19:54 MDT 2008
I've played around with pyglet some. i would love to see a
presentation on pyglet--let's figure out the details tomorrow night.
On Mon, Jul 14, 2008 at 11:54 PM, Casey Duncan <casey at pandora.com> wrote:
> On Jul 14, 2008, at 11:28 PM, Paul Hummer wrote:
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>>> Just wanted to say hello. I'm glad to be back in the area and I
>>> plan to come to the meeting this week. I wanted to offer myself as
>>> a possible presenter for a future meeting. I've been doing some
>>> coding with pyglet lately and I have a presentation I gave in San
>>> Francisco about using it with OpenGL for graphics and games.
>> Wow, what a coincidence. I happen to be packaging pyglet for
>> Debian/Ubuntu as we speak, and will move on to packaging Bruce after
>> that. I'd like to see a presentation on it.
>> The thing I like about pyglet over pygame or others is that it
>> requires no compiling. It works out of the box using ctypes. It's
>> not the fastest (obviously), but for something as cool as Bruce, it
>> works out really well.
> Yeah, the lack of compilation is very nice indeed. Ironically, I'm using
> pyglet because of it's potential performance advantage over pygame/SDL.
> Leveraging OpenGL features like vertex arrays, display lists and shaders can
> give excellent performance even with no C code at all because you can
> leverage the tremendous power of our current graphics cards. Granted you can
> do much the same thing with pygame/PyOpenGL, but I find the
> one-stop-shopping and ease of installation of pyglet a big-win over it, and
> it's fun to watch it evolve.
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